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Gaming is increasingly recognised as a significant cultural force, with almost half the global population engaging with video games in some form. Within this context, a number of researchers raised concerns about the potential misuse of gaming spaces by extremist actors. These initial claims, though influential have not yet been sufficiently validated through comprehensive research or practical evidence.

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The GEMS project (Gaming Ecosystem as a Multilayered Security Threat), funded under Horizon Europe, was conceived to both explore but also to critically evaluate these assertions.

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Importantly, the GEMS project seeks to actively engage gaming communities and the gaming industry to collaboratively test, validate, and contextualise existing claims about extremism in gaming.

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The overarching aim remains to enhance safety and resilience within gaming environments, thereby positively contributing to broader societal security - safer gamers, safer societies.

 

To this end GEMS will develop targeted policy recommendations and online and offline Citizen Awareness Campaigns as well as 4 main outcomes: 

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Enhance the scientific knowledge of complex gaming ecosystem

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Develop AI moderation tool The Watchtower Platform capable of recognising extremist presence in gaming ecosystem and interrupting recruitment attempts in real-time

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Develop Training Materials for European Police Authorities for understanding of radicalization in the gaming ecosystem

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Develop European Network Against Gaming Related Extremism (ENgaGE)

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